Solo Assignment 4: Visual Rules
Due: Thursday, Sept. 28 – 11:59:59 PM
Submission Details: Submit on \\randon > dfs > courses > 2017_semester_3 > visualstory > Assignments > Solo > 4 > Team # > andrewID
10 (or more) slide PowerPoint
You can download the reference slides HERE
Many video game critiques analyze gameplay and storytelling when reviewing games. Not many address the visual components and how they may or may not increase one’s engagement, other than referring to them as great graphics. Pick a video game or an animated film and talk about the visual components (as discussed in class). Show and discuss if they work or don’t work as to whether they help tell the story or enhance the gameplay. Make a distinction between using visual imagery to tell the story versus simply pretty, high-quality graphics.
Use the concepts of CONTRAST & AFFINITY, SPACE, LINE, SHAPE, MOVEMENT from in-class lectures to inform your observations.
The deliverable is a PPT of 10 pic/screenshots and brief text to tell us what lesson each pic shows.