Team Assignment 4

Team Assignment 4: Music Video

Due Dates:
Rough Cut/Storyboards: Thursday, Nov 17 – 11:59:59 PM
Final Cut: Tuesday, Nov 29 11:59:59 PM

Submission Details: Submit on \\randon > dfs > classes > 2016_semester_3 > visualstory > Assignments > Team Assignment 4 > Team Name

REQUIREMENTS:

  1. Produce a 3 – 4 minute piece that tells a complete story.
  2. You may use sound effects and/or music to help tell the story, but no dialogue is allowed.
  3. The video must demonstrate visual story principles as covered in class (space, line, shape, movement, contrast, affinity, …) Grading will depend on how well the visual components are integrated into the final product.
  4. Locations must be set outside of the ETC and no ETC inside jokes. Keep in mind that the general public (or festival judges) may be watching these pieces in the future.
  5. The rough cut will need to be at least 60% completed or one letter grade will be deducted from the final product. This will give faculty a chance to give feedback, which you will need to implement. If feedback is not implemented to a ‘reasonable’ degree one letter grade will be deducted from final product.

Choose one of the plot ideas below to tell a visual story. (DO NOT JUST LIP SYNC TO THE LYRICS OF A SONG):

– Trickster: A trick is played on an unsuspecting person or persons.

– Rivalry: One person is jealous of another. Protagonist competing for same object or goal as another person.

– Love: Boy meets girl – boy loses girl – boy gets her back again. (roles can be reversed)

– Quest: Main character goes on a journey. S/he can be out to find something or someone either to get back home or to right a wrong. Along the way problems crop up that must be overcome.

– Rescue: Someone’s in trouble and your hero has to save them.

– Contest: Two characters go head to head to win a prize, or to out-trick one another.

– Change: Main character overcomes a weakness or a challenge and winds up changing him/herself.

– Adultery: A deceived husband or wife / boyfriend or girlfriend.

– The Riddle: plot involves the Protagonist’s search for clues to find the hidden meaning of something in question that is deliberately enigmatic or ambiguous.

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Team Assignment 3

Team Assignment 3: VR

Due Dates:
Rough Cut/Storyboards: Thursday, Nov 3 – 11:59:59 PM
Final Cut: Tuesday, Nov 15 – 11:59:59 PM

Submission Details: Submit on \\randon > dfs > classes > 2016_semester_3 > visualstory > Assignments > Team Assignment 3 > Team Name

REQUIREMENTS:

  1. Produce a 2 – 3 minute VR experience that tells at least one  complete story arc… i.e., a beginning, middle and end.
  2. You may use visual cues to help guide your viewers but it must not break the story immersion.
  3. Sound effects OK, narration OK, but no dialogue
  4. The rough cut/storyboards will need to be able to communicate your goals clearly.  This will give faculty a chance to give feedback, which you will need to implement. If feedback is not implemented to a ‘reasonable’ degree one letter grade will be deducted from final product.

You need to deliver a complete story to your viewers using The Pixar Story Structure:

[Once upon a time] there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

[The Pixar Story Structure –  http://blog.school-planners.co.uk/teaching-the-pixar-story-structure ]

In one of these locations:

  • Bus Stop/Street Corner
  • Coffee Shop/Restaurant
  • Party/In a Crowd
  • Library/Book Store
  • Gallery
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Team Assignment 2

Team Assignment 2: Rapid Production

Due Date: Sunday, Oct 16 – 11:59:59 PM

Submission Details: Submit on \\randon > dfs > classes > 2016_semester_3 > visualstory > Assignments > Team Assignment 2 > Team Name

  • Produce a 3-4 minute video using the following guidelines and lessons learned to date.

Two rules of this assignment:

  1.      Your main character must change from the beginning of the story to the end of the story
  • A main character always changes in some way.  This change doesn’t have to be an outward change.  Nor does it need to be a 180-degree shift in personality, belief system or moral code.  The change can be subtle. But there must be a change
  1.      Do not kill your main character.
  • It’s just way too easy to kill off a main character if you don’t know what else to do.  Keeping your main character alive makes things more interesting in confronting conflicts, inventing solutions and avoiding easy endings.

Pick a main character and a conflict.  Let them lead you into a story.

Main character:

– Person needs protection

– Partygoer

– Friend who is a nuisance

– Cheater

– Hitchhiker

– Person who doesn’t feel attractive enough

– Object of a crush

– Mysterious stranger

The Conflict:

– What is that smell?

– Where is everyone?

– Mirror

– The last one

– Car won’t start

– Nobody is watching

– Shouldn’t have touched it

– Long walk with an old friend

– Note on windshield

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Solo Assignment 4

Editing

Due Date: Thursday, Oct 13 – 11:59:59 PM
Submission Details: Submit on \\randon > dfs > classes > 2016_semester_3 > visualstory > Assignments > Solo Assignment 4 > Team #  > andrewID

4 editing projects to choose from:

– First experience with editing & storytelling: TN Parkour

– Easy but more storytelling elements: Stranger at the Door

-More story(scary) with effects: Anesthesia

-More challenging with Green Screen, VFX: Unleashed

 

Stock footage files are now on Randon, here…

\\randon\dfs\stock_media\Anesthesia\

\\randon\dfs\stock_media\Unleashed\

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Solo Assignment 3

Visual Rules

10 (or more) slide PowerPoint assignment
Due:Thursday, Oct 6, 11:59:59 PM
Submission Details: Submit on \\randon > dfs > classes > 2016_semester_3 > visualstory > Assignments > Solo Assignment 3 > Team #  > andrewID

You can download the reference slides HERE

Many video game critiques analyze game play and storytelling when reviewing games. Not many address the visual components and how they may or may not increase ones engagement, other than referring to them as great graphics. Pick a video game or film or animation and discuss the visual components. Show and analyze if they work or don’t work as to whether they help tell the story or enhance the game play.

Make a distinctions between using visual imagery to tell the story versus simply pretty, high-quality graphics.

Use the concepts of CONTRAST & AFFINITY, SPACE, LINE, SHAPE, MOVEMENT from in-class lectures to inform your observations.

The deliverable is a PPT of 10 pic/screenshots and brief text to tell us what components they represent.

We will randomly pick # of them to show in class.

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Team Assignment 1

Retrofit Assignment
Due Date: Thursday Sept 29, 11:59:59 PM

Submission Details: Submit on \\randon > dfs > classes > 2016_semester_3 > visualstory > Assignments > Team Assignment 1 > Team Name

Retrofit – Recreating a scene shot for shot; (No audio is to be used from the original soundtrack)

For the retro-fit assignment, each team will create their own studio/production company name and their own 10 second logo.

Your logo and name will be used in all future assignments.

Analyze the scene screened in class, break it down into:

Text – Dialogue, if any, and shot list

Images – Storyboard with matching dialogue

Schematics – Overhead floor plan with numbered camera set-ups

Create video using the above as guidelines for smooth workflow.

You must hand in: Script/Shot list, Storyboards, Overhead floor plan and Video by the given due date.

You will NOT be able to get cameras and tripods unless your assigned TA sees your Shot list, Storyboards, and Overhead floor plan.

These paper work doesn’t have to be nicely typed up, we just need to see pieces of drafts and lists that shows that you’re making good decisions before you go into filming your assignment.

Please be aware that the TAs might not be in ETC over the weekend to check out cameras for you, it is strongly advised that you show us your paperwork before the end of this week. (Remember to check your TAs office hours schedule)

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Solo Assignment 2

Solo Assignment 2: Space

Due date: Tuesday, Sept 13 – 11:59:59 PM


Submission Details: Submit on \\randon > dfs > classes > 2016_semester_3 > visualstory > Assignments > Solo Assignment 2> Team #  > andrewID


Visual Space Assignment – Photograph three examples each of the following visual story components on space.

  1. Deep Space (At least two shots with a person)
  2. Flat Space (At least two shots with a person)
  3. Limited Space (Must use a person in the shot)
  4. Ambiguous Space (Do NOT use a person)
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Solo Assignment 1

Solo Assignment 1: Composition Assignment
Due date: Tuesday, Sept 6 – 11:59:59 PM

Submission Details: Submit on \\randon > dfs > classes > 2016_semester_3 > visualstory > Assignments > Solo Assignment 1> Team #  > andrewID


Composition Exercise – Photograph three examples each of the following different composition principles.

  1. Rule of thirds (Must use an person in the shot)
  2. Lines
  3. Patterns
  4. Shapes
  5. Filling the frame (Must use a person in the shot)
  6. Frame within Frame (Must use a person in the shot)
  7. Balance

 

 

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